Cost: As expected for such a system, cost is very high, making it challenging for venues aiming for high volume, casual users. The price point and maintenance are significant.
Complexity: Setup, calibration, maintenance and integration will be more complex than simpler haptic devices.
Content / compatibility: While advanced, its ecosystem may be more limited in terms of “standard entertainment VR games” compared to consumer-oriented suits.
Throughput: For a high turnover arena (many users per hour), the time to fit/unfit and maintain the suit may reduce effective capacity.
https://b2b.anvio.com/teslasuit-vs-bhaptics-2025
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